First Row Baseball
The game left the Frozen Rope subdomain. Play from the Hub still uses game_key `frozenrope`. The site is firstrowbaseball.com.
Game build is
v0.5. The simulation engine is
v1.0. BETA stays on the header until the UI catches the engine.
Identity
- Domain: firstrowbaseball.com
- Marks: /images/logo-full.png (Tainted Highbrow banner) and /images/logo-fr-shield.png (shield only)
- Palette: Night Game Charcoal, Aged Leather, Oklahoma Red Clay, Raw Canvas, Weathered Steel
What you can do
- Hub login, create a player, create or claim a club
- Public pyramid: Kraken plus two AAA leagues (auto-spawn rules stay locked)
- Private / invite leagues (password pass is next)
- Lineup, rotation 1–5, benches vL/vR, bullpen roles
- Free agency list (user cards + CPU meat, attributes on the row)
- CPU and user contracts, 25-man cap, one roster per card
- Play your game; public days also run on cron shards
- The Reel: coordinate zone, velo, launch, carry, spin
- Pitching and hitting approach editors
- Standings, sortable league leaders, playoff bracket
- Postseason seeds at midnight following the last final of the league's season.
- Offseason: three days, 10am (Chicago Time) triggers, meat fill, new slate, fatigue reset
- Token store (sandbox PayPal). Trial tokens will wipe before live charges
- XP bars + sit-bonus pool. Boost shop: 1,500 XP / player / season, flags boosted
Engine v1.0
- Pitch-by-pitch through extras (winner required; ghost from 15th, league option from 10th)
- EV: Power + Hand-Speed host the gun; Contact + Eye set square / timing
- Platoon tax (same-hand hurts; no vL/vR columns yet)
- Bounce / roll, error kicks, dirt vs catcher (WP / PB / dropped third)
- Steals vs catcher arm; uncaught third when 1B is open or two outs
- Approach cards: count × hand × situation, weights sum to 100
- Hitting looks: four quadrants + optional dead-red
- Stamina / Focus noise late; composure in traffic; pen rest from last outing
- Saves only in a real save; walk-off ends the inning
- Earned runs per Rule 9.16
Money
- Create player 200 · claim team 1,000 · create league 2,000 (tokens; $0.01 list)
- Boost 2 XP per token, season cap 1,500, resets Day 1 of offseason
- Points never move a call. No-boost leagues reject boosted cards
- Player cash is contract only. Club treasury is separate
Still open
- vL / vR attribute columns
- Scouting / matchup reports (priced, not auto-applied)
- Private-league password
- Email verify on Hub register
- Tape v2 (SVG field) — desktop later
- Stadium sinks beyond payroll
- Referral payout after first finalized game
Playable loop: Hub ? First Row ? card or club ? the day sims ? watch The Reel.