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changelog · V0.9 ·

Astari V0.9 — Living galaxy & logistics

V0.9 — Living galaxy & logistics

The map is no longer empty between your outposts. Other peoples live, produce, and react.

Diplomacy & races

  • Race pool with six-axis personalities (aggression, expansion, diplomacy, isolation, warrior, sociability)
  • Diplomacy sheet: relations only after contact; labels Hostile → Friendly
  • Contact reports (NPC hail or player diplomatic contact); identity stays Unknown until relations open
  • System presence plus real NPC colonies/outposts (NPC owners, cycle production)
  • Claiming in a contacted race's system shifts Relations (scaled by expansion/aggression)
  • Economy & storage

  • Primary special mining +25%; secondary special deposits supported
  • Warehouses: build Tier 1 after Basic Logistics; upgrade to T2/T3 with Expanded Warehousing and Planetary Logistics
  • Logistics research costs Engineers (not Scientists)
  • Storage: 5,000 base per resource + 10k / 25k / 50k per warehouse tier (stacks)
  • Craft tab grouped (T1 Components, T2 Components, Modules)
  • Modules: Research → Learn blueprint → Craft (UI and server)
  • V1.0 (next)

  • Harvester raid severity (rank, population loss, inefficiency, dread, salvage)
  • Deeper NPC AI and component transport
Playable loop: expand into a living galaxy, manage storage and craft, and keep Relations from turning into a second war while the Harvesters still loom.

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