V0.8 — Industry, Craft Tree & Survey Polish
Crafting
- Component tree: T1 staples → T1 specials → T2 assemblies → ship modules
- Per-planet blueprints (learn with 1 engineer or scientist)
- Craft missing parts (only builds the shortfall)
- Survey Scanner Mk I is staple-only (no crystal soft-lock)
- Dedicated Craft tab on the planet sheet
Industry & fleet
- Engineers → Construction Points (15 CP each)
- Ship construction from the Fleet dashboard
- Military specialists training under the Military tab
Survey & intel
- Higher scanner detection rates
- Same-system surveys: site time only (no travel padding)
- Planet art fallback when image_key is missing
- Special: None vs Undetected (null deposits no longer look unexplored)
Seeder
- Every world gets a primary special (including Homeworld)
- ~25% chance of a secondary special deposit
- System view shows secondary when known
V0.9 (next)
- Primary special mining bonus (+25%)
- Secondary special mining
- Storage / cargo logistics
- Craft UI grouping and further balance
Playable core loop: colonize → craft → fit → survey → expand under Harvester pressure.