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changelog · V0.8 ·

Astari V0.8 — Industry, Craft Tree & Survey Polish

V0.8 — Industry, Craft Tree & Survey Polish

Crafting

  • Component tree: T1 staples → T1 specials → T2 assemblies → ship modules
  • Per-planet blueprints (learn with 1 engineer or scientist)
  • Craft missing parts (only builds the shortfall)
  • Survey Scanner Mk I is staple-only (no crystal soft-lock)
  • Dedicated Craft tab on the planet sheet
  • Industry & fleet

  • Engineers → Construction Points (15 CP each)
  • Ship construction from the Fleet dashboard
  • Military specialists training under the Military tab
  • Survey & intel

  • Higher scanner detection rates
  • Same-system surveys: site time only (no travel padding)
  • Planet art fallback when image_key is missing
  • Special: None vs Undetected (null deposits no longer look unexplored)
  • Seeder

  • Every world gets a primary special (including Homeworld)
  • ~25% chance of a secondary special deposit
  • System view shows secondary when known
  • V0.9 (next)

  • Primary special mining bonus (+25%)
  • Secondary special mining
  • Storage / cargo logistics
  • Craft UI grouping and further balance
Playable core loop: colonize → craft → fit → survey → expand under Harvester pressure.

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