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changelog · V0.7 ·

Astari V0.7 — Military Specialists & Combat Depth

V0.7 — Military Specialists & Combat Depth

Archive Date (A-Date) is the official in-game time standard. One cycle = one in-game day; character age = days_old / 144.

Pilots

  • Train from population: 10 population + 20,000 credits
  • Grades: C 60% / B 25% / A 12% / S 3%
  • Assign to ships (one pilot per hull). Ships can fly without a pilot; pilots need ships to affect combat
  • Grade multiplies that hull's orbit contribution (C 1.0 → S 1.50)
  • Ship destroyed → pilot KIA, listed on the combat report
  • Character sheet with rename (privilege is per-player)
  • Commanders

  • Same training cost as pilots
  • Reinforce with soldiers from the home planet (cap 20 going forward)
  • HP: (10 × soldiers) + (10 + 2 × grade points) — C=2, B=5, A=7, S=10
  • Feed into ground defense when orbit is breached
  • Ground casualties reduce soldiers; unit wiped → commander KIA
  • Combat reports

  • Planet Military tab shows the latest report only
  • Full history via the report list
  • Ground forces table: Commander | KIA | Combat Ready
  • Structure damage on ground fights
  • Structure damage

  • Damaged structures go offline (no production bonus) until repaired
  • Tier > 1 also drops one level on a hit
  • Repair costs credits + iron + carbon (tier-scaled)
  • Engineer cost on repair deferred to a later build
  • Also locked this cycle

  • Race pool (8 peoples) for future galaxy seeding
  • Mercenary / upkeep schema hooks on specialists (not active yet)
V0.8 opens next: component crafting tree, special mining bonus, and more industry depth.

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