V0.7 — Military Specialists & Combat Depth
Archive Date (A-Date) is the official in-game time standard. One cycle = one in-game day; character age = days_old / 144.
Pilots
- Train from population: 10 population + 20,000 credits
- Grades: C 60% / B 25% / A 12% / S 3%
- Assign to ships (one pilot per hull). Ships can fly without a pilot; pilots need ships to affect combat
- Grade multiplies that hull's orbit contribution (C 1.0 → S 1.50)
- Ship destroyed → pilot KIA, listed on the combat report
- Character sheet with rename (privilege is per-player)
Commanders
- Same training cost as pilots
- Reinforce with soldiers from the home planet (cap 20 going forward)
- HP: (10 × soldiers) + (10 + 2 × grade points) — C=2, B=5, A=7, S=10
- Feed into ground defense when orbit is breached
- Ground casualties reduce soldiers; unit wiped → commander KIA
Combat reports
- Planet Military tab shows the latest report only
- Full history via the report list
- Ground forces table: Commander | KIA | Combat Ready
- Structure damage on ground fights
Structure damage
- Damaged structures go offline (no production bonus) until repaired
- Tier > 1 also drops one level on a hit
- Repair costs credits + iron + carbon (tier-scaled)
- Engineer cost on repair deferred to a later build
Also locked this cycle
- Race pool (8 peoples) for future galaxy seeding
- Mercenary / upkeep schema hooks on specialists (not active yet)
V0.8 opens next: component crafting tree, special mining bonus, and more industry depth.